libdb/docs/gsg_txn/CXX/envopen.html

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<title>Opening a Transactional Environment and Database</title>
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<p>Library Version 11.2.5.2</p>
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<th colspan="3" align="center">Opening a Transactional Environment and
<span xmlns="http://www.w3.org/1999/xhtml">Database</span>
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<td width="20%" align="left"><a accesskey="p" href="enabletxn.html">Prev</a> </td>
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<div class="sect1" lang="en" xml:lang="en">
<div class="titlepage">
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<div>
<h2 class="title" style="clear: both"><a id="envopen"></a>Opening a Transactional Environment and
<span>Database</span>
</h2>
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</div>
<p>
To enable transactions for your environment, you must initialize the
transactional subsystem. Note that doing this also initializes the
logging subsystem. In addition, you must initialize the memory pool
(in-memory cache). You must also initialize the locking subsystem.
<span>
For example:
</span>
</p>
<pre class="programlisting">#include "db_cxx.h"
...
int main(void)
{
u_int32_t env_flags = DB_CREATE | // If the environment does not
// exist, create it.
DB_INIT_LOCK | // Initialize locking
DB_INIT_LOG | // Initialize logging
DB_INIT_MPOOL | // Initialize the cache
DB_INIT_TXN; // Initialize transactions
std::string envHome("/export1/testEnv");
DbEnv myEnv(0);
try {
myEnv.open(envHome.c_str(), env_flags, 0);
} catch(DbException &amp;e) {
std::cerr &lt;&lt; "Error opening database environment: "
&lt;&lt; envHome &lt;&lt; std::endl;
std::cerr &lt;&lt; e.what() &lt;&lt; std::endl;
return (EXIT_FAILURE);
}
try {
myEnv.close(0);
} catch(DbException &amp;e) {
std::cerr &lt;&lt; "Error closing database environment: "
&lt;&lt; envHome &lt;&lt; std::endl;
std::cerr &lt;&lt; e.what() &lt;&lt; std::endl;
return (EXIT_FAILURE);
}
return (EXIT_SUCCESS);
} </pre>
<p>
You then create and open your database(s) as you would for a non-transactional system.
<span>
The only difference is that you must pass the environment handle to
the
<span>
<code class="methodname">DbEnv::open()</code> method,
</span>
and you must open the database within a transaction.
Typically auto commit is used for this purpose. To do so, pass
<code class="literal">DB_AUTO_COMMIT</code> to the database open command.
It is recommended that you close all your databases before you close
your environment.
For example:
</span>
</p>
<pre class="programlisting">#include "db_cxx.h"
...
int main(void)
{
u_int32_t env_flags = DB_CREATE | // If the environment does not
// exist, create it.
DB_INIT_LOCK | // Initialize locking
DB_INIT_LOG | // Initialize logging
DB_INIT_MPOOL | // Initialize the cache
DB_INIT_TXN; // Initialize transactions
<strong class="userinput"><code>u_int32_t db_flags = DB_CREATE | DB_AUTO_COMMIT;
Db *dbp = NULL;
const char *file_name = "mydb.db";</code></strong>
std::string envHome("/export1/testEnv");
DbEnv myEnv(0);
try {
myEnv.open(envHome.c_str(), env_flags, 0);
<strong class="userinput"><code>dbp = new Db(&amp;myEnv, 0);
dbp-&gt;open(NULL, // Txn pointer
file_name, // File name
NULL, // Logical db name
DB_BTREE, // Database type (using btree)
db_flags, // Open flags
0); // File mode. Using defaults </code></strong>
} catch(DbException &amp;e) {
std::cerr &lt;&lt; "Error opening database and environment: "
&lt;&lt; file_name &lt;&lt; ", "
&lt;&lt; envHome &lt;&lt; std::endl;
std::cerr &lt;&lt; e.what() &lt;&lt; std::endl;
}
try {
<strong class="userinput"><code>dbp-&gt;close(0);</code></strong>
myEnv.close(0);
} catch(DbException &amp;e) {
std::cerr &lt;&lt; "Error closing database and environment: "
&lt;&lt; file_name &lt;&lt; ", "
&lt;&lt; envHome &lt;&lt; std::endl;
std::cerr &lt;&lt; e.what() &lt;&lt; std::endl;
return (EXIT_FAILURE);
}
return (EXIT_SUCCESS);
} </pre>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>
<p>
Never close a database that has active transactions. Make sure
all transactions are resolved (either committed or aborted)
before closing the database.
</p>
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<td width="40%" align="left" valign="top">Chapter 2. Enabling Transactions </td>
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