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253 lines
13 KiB
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<!DOCTYPE html>
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<meta charset="utf-8">
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<meta name="generator" content="rustdoc">
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<meta name="description" content="API documentation for the Rust `bytes` crate.">
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<meta name="keywords" content="rust, rustlang, rust-lang, bytes">
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<title>bytes - Rust</title>
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<body class="rustdoc mod">
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This old browser is unsupported and will most likely display funky
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<![endif]-->
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<nav class="sidebar">
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<div class="sidebar-menu">☰</div>
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<p class='location'>Crate bytes</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'bytes', ty: 'mod', relpath: '../'};</script></div>
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autocomplete="off"
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placeholder="Click or press ‘S’ to search, ‘?’ for more options…"
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type="search">
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</div>
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</form>
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</nav>
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<section id='main' class="content">
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<h1 class='fqn'><span class='in-band'>Crate <a class="mod" href=''>bytes</a></span><span class='out-of-band'><span id='render-detail'>
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<a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">
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[<span class='inner'>−</span>]
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</a>
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</span><a class='srclink' href='../src/bytes/lib.rs.html#1-101' title='goto source code'>[src]</a></span></h1>
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<div class='docblock'><p>Provides abstractions for working with bytes.</p>
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<p>The <code>bytes</code> crate provides an efficient byte buffer structure
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(<a href="struct.Bytes.html"><code>Bytes</code></a>) and traits for working with buffer
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implementations (<a href="trait.Buf.html"><code>Buf</code></a>, <a href="trait.BufMut.html"><code>BufMut</code></a>).</p>
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<h1 id="bytes" class="section-header"><a href="#bytes"><code>Bytes</code></a></h1>
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<p><code>Bytes</code> is an efficient container for storing and operating on continguous
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slices of memory. It is intended for use primarily in networking code, but
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could have applications elsewhere as well.</p>
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<p><code>Bytes</code> values facilitate zero-copy network programming by allowing multiple
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<code>Bytes</code> objects to point to the same underlying memory. This is managed by
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using a reference count to track when the memory is no longer needed and can
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be freed.</p>
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<p>A <code>Bytes</code> handle can be created directly from an existing byte store (such as <code>&[u8]</code>
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or <code>Vec<u8></code>), but usually a <code>BytesMut</code> is used first and written to. For
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example:</p>
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<pre class="rust rust-example-rendered">
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<span class="kw">use</span> <span class="ident">bytes</span>::{<span class="ident">BytesMut</span>, <span class="ident">BufMut</span>, <span class="ident">BigEndian</span>};
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">buf</span> <span class="op">=</span> <span class="ident">BytesMut</span>::<span class="ident">with_capacity</span>(<span class="number">1024</span>);
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<span class="ident">buf</span>.<span class="ident">put</span>(<span class="kw-2">&</span><span class="string">b"hello world"</span>[..]);
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<span class="ident">buf</span>.<span class="ident">put_u16</span>::<span class="op"><</span><span class="ident">BigEndian</span><span class="op">></span>(<span class="number">1234</span>);
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<span class="kw">let</span> <span class="ident">a</span> <span class="op">=</span> <span class="ident">buf</span>.<span class="ident">take</span>();
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<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">a</span>, <span class="string">b"hello world\x04\xD2"</span>[..]);
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<span class="ident">buf</span>.<span class="ident">put</span>(<span class="kw-2">&</span><span class="string">b"goodbye world"</span>[..]);
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<span class="kw">let</span> <span class="ident">b</span> <span class="op">=</span> <span class="ident">buf</span>.<span class="ident">take</span>();
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<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">b</span>, <span class="string">b"goodbye world"</span>[..]);
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<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">buf</span>.<span class="ident">capacity</span>(), <span class="number">998</span>);</pre>
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<p>In the above example, only a single buffer of 1024 is allocated. The handles
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<code>a</code> and <code>b</code> will share the underlying buffer and maintain indices tracking
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the view into the buffer represented by the handle.</p>
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<p>See the <a href="struct.Bytes.html">struct docs</a> for more details.</p>
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<h1 id="buf-bufmut" class="section-header"><a href="#buf-bufmut"><code>Buf</code>, <code>BufMut</code></a></h1>
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<p>These two traits provide read and write access to buffers. The underlying
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storage may or may not be in contiguous memory. For example, <code>Bytes</code> is a
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buffer that guarantees contiguous memory, but a <a href="https://en.wikipedia.org/wiki/Rope_(data_structure)">rope</a> stores the bytes in
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disjoint chunks. <code>Buf</code> and <code>BufMut</code> maintain cursors tracking the current
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position in the underlying byte storage. When bytes are read or written, the
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cursor is advanced.</p>
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<h2 id="relation-with-read-and-write" class="section-header"><a href="#relation-with-read-and-write">Relation with <code>Read</code> and <code>Write</code></a></h2>
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<p>At first glance, it may seem that <code>Buf</code> and <code>BufMut</code> overlap in
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functionality with <code>std::io::Read</code> and <code>std::io::Write</code>. However, they
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serve different purposes. A buffer is the value that is provided as an
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argument to <code>Read::read</code> and <code>Write::write</code>. <code>Read</code> and <code>Write</code> may then
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perform a syscall, which has the potential of failing. Operations on <code>Buf</code>
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and <code>BufMut</code> are infallible.</p>
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</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
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<table>
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<tr class=' module-item'>
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<td><a class="mod" href="buf/index.html"
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title='mod bytes::buf'>buf</a></td>
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<td class='docblock-short'>
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<p>Utilities for working with buffers.</p>
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</td>
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</tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table>
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<tr class=' module-item'>
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<td><a class="struct" href="struct.Bytes.html"
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title='struct bytes::Bytes'>Bytes</a></td>
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<td class='docblock-short'>
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<p>A reference counted contiguous slice of memory.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="struct" href="struct.BytesMut.html"
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title='struct bytes::BytesMut'>BytesMut</a></td>
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<td class='docblock-short'>
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<p>A unique reference to a contiguous slice of memory.</p>
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</td>
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</tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
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<table>
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<tr class=' module-item'>
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<td><a class="enum" href="enum.BigEndian.html"
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title='enum bytes::BigEndian'>BigEndian</a></td>
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<td class='docblock-short'>
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<p>Defines big-endian serialization.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="enum" href="enum.LittleEndian.html"
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title='enum bytes::LittleEndian'>LittleEndian</a></td>
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<td class='docblock-short'>
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<p>Defines little-endian serialization.</p>
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</td>
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</tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
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<table>
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<tr class=' module-item'>
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<td><a class="trait" href="trait.Buf.html"
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title='trait bytes::Buf'>Buf</a></td>
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<td class='docblock-short'>
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<p>Read bytes from a buffer.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="trait" href="trait.BufMut.html"
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title='trait bytes::BufMut'>BufMut</a></td>
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<td class='docblock-short'>
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<p>A trait for values that provide sequential write access to bytes.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="trait" href="trait.ByteOrder.html"
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title='trait bytes::ByteOrder'>ByteOrder</a></td>
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<td class='docblock-short'>
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<p><code>ByteOrder</code> describes types that can serialize integers as bytes.</p>
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</td>
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</tr>
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<tr class=' module-item'>
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<td><a class="trait" href="trait.IntoBuf.html"
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title='trait bytes::IntoBuf'>IntoBuf</a></td>
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<td class='docblock-short'>
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<p>Conversion into a <code>Buf</code></p>
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</td>
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</tr></table></section>
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<section id='search' class="content hidden"></section>
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<section class="footer"></section>
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<aside id="help" class="hidden">
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<h2>Keyboard Shortcuts</h2>
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<dl>
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<h2>Search Tricks</h2>
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<p>
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Prefix searches with a type followed by a colon (e.g.
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<code>fn:</code>) to restrict the search to a given type.
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<p>
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Accepted types are: <code>fn</code>, <code>mod</code>,
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<code>struct</code>, <code>enum</code>,
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<code>trait</code>, <code>type</code>, <code>macro</code>,
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and <code>const</code>.
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</p>
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<p>
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Search functions by type signature (e.g.
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<code>vec -> usize</code> or <code>* -> vec</code>)
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