mentat/crossbeam_deque/index.html

211 lines
11 KiB
HTML
Raw Normal View History

2018-08-22 17:04:13 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="generator" content="rustdoc">
<meta name="description" content="API documentation for the Rust `crossbeam_deque` crate.">
<meta name="keywords" content="rust, rustlang, rust-lang, crossbeam_deque">
<title>crossbeam_deque - Rust</title>
<link rel="stylesheet" type="text/css" href="../normalize.css">
<link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle">
<link rel="stylesheet" type="text/css" href="../dark.css">
<link rel="stylesheet" type="text/css" href="../main.css" id="themeStyle">
<script src="../storage.js"></script>
</head>
<body class="rustdoc mod">
<!--[if lte IE 8]>
<div class="warning">
This old browser is unsupported and will most likely display funky
things.
</div>
<![endif]-->
<nav class="sidebar">
<div class="sidebar-menu">&#9776;</div>
<p class='location'>Crate crossbeam_deque</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'crossbeam_deque', ty: 'mod', relpath: '../'};</script></div>
</nav>
<div class="theme-picker">
<button id="theme-picker" aria-label="Pick another theme!">
<img src="../brush.svg" width="18" alt="Pick another theme!">
</button>
<div id="theme-choices"></div>
</div>
<script src="../theme.js"></script>
<nav class="sub">
<form class="search-form js-only">
<div class="search-container">
<input class="search-input" name="search"
autocomplete="off"
placeholder="Click or press S to search, ? for more options…"
type="search">
</div>
</form>
</nav>
<section id='main' class="content">
<h1 class='fqn'><span class='in-band'>Crate <a class="mod" href=''>crossbeam_deque</a></span><span class='out-of-band'><span id='render-detail'>
<a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">
[<span class='inner'>&#x2212;</span>]
</a>
</span><a class='srclink' href='../src/crossbeam_deque/lib.rs.html#1-1136' title='goto source code'>[src]</a></span></h1>
<div class='docblock'><p>A concurrent work-stealing deque.</p>
<p>The data structure can be thought of as a dynamically growable and shrinkable buffer that has
two ends: bottom and top. A <a href="struct.Deque.html"><code>Deque</code></a> can <a href="struct.Deque.html#method.push"><code>push</code></a> elements into the bottom and <a href="struct.Deque.html#method.pop"><code>pop</code></a>
elements from the bottom, but it can only <a href="struct.Deque.html#method.steal"><code>steal</code></a> elements from the top.</p>
<p>A <a href="struct.Deque.html"><code>Deque</code></a> doesn't implement <code>Sync</code> so it cannot be shared among multiple threads. However, it
can create <a href="struct.Stealer.html"><code>Stealer</code></a>s, and those can be easily cloned, shared, and sent to other threads.
<a href="struct.Stealer.html"><code>Stealer</code></a>s can only <a href="struct.Stealer.html#method.steal"><code>steal</code></a> elements from the top.</p>
<p>Here's a visualization of the data structure:</p>
<pre><code class="language-text"> top
_
Deque::steal -&gt; | | &lt;- Stealer::steal
| |
| |
| |
Deque::push/pop -&gt; |_|
bottom
</code></pre>
<h1 id="work-stealing-schedulers" class="section-header"><a href="#work-stealing-schedulers">Work-stealing schedulers</a></h1>
<p>Usually, the data structure is used in work-stealing schedulers as follows.</p>
<p>There is a number of threads. Each thread owns a <a href="struct.Deque.html"><code>Deque</code></a> and creates a <a href="struct.Stealer.html"><code>Stealer</code></a> that is
shared among all other threads. Alternatively, it creates multiple <a href="struct.Stealer.html"><code>Stealer</code></a>s - one for each
of the other threads.</p>
<p>Then, all threads are executing in a loop. In the loop, each one attempts to <a href="struct.Deque.html#method.pop"><code>pop</code></a> some work
from its own <a href="struct.Deque.html"><code>Deque</code></a>. But if it is empty, it attempts to <a href="struct.Stealer.html#method.steal"><code>steal</code></a> work from
some other thread instead. When executing work (or being idle), a thread may produce more work,
which gets <a href="struct.Deque.html#method.push"><code>push</code></a>ed into its <a href="struct.Deque.html"><code>Deque</code></a>.</p>
<p>Of course, there are many variations of this strategy. For example, sometimes it may be
beneficial for a thread to always <a href="struct.Deque.html#method.steal"><code>steal</code></a> work from the top of its deque
instead of calling <a href="struct.Deque.html#method.pop"><code>pop</code></a> and taking it from the bottom.</p>
<h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1>
<pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">crossbeam_deque</span>::{<span class="ident">Deque</span>, <span class="ident">Steal</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">thread</span>;
<span class="kw">let</span> <span class="ident">d</span> <span class="op">=</span> <span class="ident">Deque</span>::<span class="ident">new</span>();
<span class="kw">let</span> <span class="ident">s</span> <span class="op">=</span> <span class="ident">d</span>.<span class="ident">stealer</span>();
<span class="ident">d</span>.<span class="ident">push</span>(<span class="string">&#39;a&#39;</span>);
<span class="ident">d</span>.<span class="ident">push</span>(<span class="string">&#39;b&#39;</span>);
<span class="ident">d</span>.<span class="ident">push</span>(<span class="string">&#39;c&#39;</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">d</span>.<span class="ident">pop</span>(), <span class="prelude-val">Some</span>(<span class="string">&#39;c&#39;</span>));
<span class="ident">drop</span>(<span class="ident">d</span>);
<span class="ident">thread</span>::<span class="ident">spawn</span>(<span class="kw">move</span> <span class="op">||</span> {
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">s</span>.<span class="ident">steal</span>(), <span class="ident">Steal</span>::<span class="ident">Data</span>(<span class="string">&#39;a&#39;</span>));
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">s</span>.<span class="ident">steal</span>(), <span class="ident">Steal</span>::<span class="ident">Data</span>(<span class="string">&#39;b&#39;</span>));
}).<span class="ident">join</span>().<span class="ident">unwrap</span>();</pre>
<h1 id="references" class="section-header"><a href="#references">References</a></h1>
<p>The implementation is based on the following work:</p>
<ol>
<li><a href="https://dl.acm.org/citation.cfm?id=1073974">Chase and Lev. Dynamic circular work-stealing deque. SPAA 2005.</a></li>
<li><a href="https://dl.acm.org/citation.cfm?id=2442524">Le, Pop, Cohen, and Nardelli. Correct and efficient work-stealing for weak memory models.
PPoPP 2013.</a></li>
<li><a href="https://dl.acm.org/citation.cfm?id=2509514">Norris and Demsky. CDSchecker: checking concurrent data structures written with C/C++
atomics. OOPSLA 2013.</a></li>
</ol>
</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table>
<tr class=' module-item'>
<td><a class="struct" href="struct.Deque.html"
title='struct crossbeam_deque::Deque'>Deque</a></td>
<td class='docblock-short'>
<p>A concurrent work-stealing deque.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.Stealer.html"
title='struct crossbeam_deque::Stealer'>Stealer</a></td>
<td class='docblock-short'>
<p>A stealer that steals elements from the top of a deque.</p>
</td>
</tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table>
<tr class=' module-item'>
<td><a class="enum" href="enum.Steal.html"
title='enum crossbeam_deque::Steal'>Steal</a></td>
<td class='docblock-short'>
<p>Possible outcomes of a steal operation.</p>
</td>
</tr></table></section>
<section id='search' class="content hidden"></section>
<section class="footer"></section>
<aside id="help" class="hidden">
<div>
<h1 class="hidden">Help</h1>
<div class="shortcuts">
<h2>Keyboard Shortcuts</h2>
<dl>
<dt><kbd>?</kbd></dt>
<dd>Show this help dialog</dd>
<dt><kbd>S</kbd></dt>
<dd>Focus the search field</dd>
<dt><kbd></kbd></dt>
<dd>Move up in search results</dd>
<dt><kbd></kbd></dt>
<dd>Move down in search results</dd>
<dt><kbd></kbd></dt>
<dd>Switch tab</dd>
<dt><kbd>&#9166;</kbd></dt>
<dd>Go to active search result</dd>
<dt><kbd>+</kbd></dt>
<dd>Expand all sections</dd>
<dt><kbd>-</kbd></dt>
<dd>Collapse all sections</dd>
</dl>
</div>
<div class="infos">
<h2>Search Tricks</h2>
<p>
Prefix searches with a type followed by a colon (e.g.
<code>fn:</code>) to restrict the search to a given type.
</p>
<p>
Accepted types are: <code>fn</code>, <code>mod</code>,
<code>struct</code>, <code>enum</code>,
<code>trait</code>, <code>type</code>, <code>macro</code>,
and <code>const</code>.
</p>
<p>
Search functions by type signature (e.g.
<code>vec -> usize</code> or <code>* -> vec</code>)
</p>
</div>
</div>
</aside>
<script>
window.rootPath = "../";
window.currentCrate = "crossbeam_deque";
</script>
<script src="../main.js"></script>
<script defer src="../search-index.js"></script>
</body>
</html>