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use std::io::{self, Read}; use std::sync::mpsc; use std::thread; use sys::tty::get_tty; /// Construct an asynchronous handle to the TTY standard input. /// /// This allows you to read from standard input _without blocking_ the current thread. /// Specifically, it works by firing up another thread to handle the event stream, which will then /// be buffered in a mpsc queue, which will eventually be read by the current thread. /// /// This will not read the piped standard input, but rather read from the TTY device, since reading /// asyncronized from piped input would rarely make sense. In other words, if you pipe standard /// output from another process, it won't be reflected in the stream returned by this function, as /// this represents the TTY device, and not the piped standard input. pub fn async_stdin() -> AsyncReader { let (send, recv) = mpsc::channel(); thread::spawn(move || for i in get_tty().unwrap().bytes() { if send.send(i).is_err() { return; } }); AsyncReader { recv: recv } } /// An asynchronous reader. /// /// This acts as any other stream, with the exception that reading from it won't block. Instead, /// the buffer will only be partially updated based on how much the internal buffer holds. pub struct AsyncReader { /// The underlying mpsc receiver. recv: mpsc::Receiver<io::Result<u8>>, } // FIXME: Allow constructing an async reader from an arbitrary stream. impl Read for AsyncReader { /// Read from the byte stream. /// /// This will never block, but try to drain the event queue until empty. If the total number of /// bytes written is lower than the buffer's length, the event queue is empty or that the event /// stream halted. fn read(&mut self, buf: &mut [u8]) -> io::Result<usize> { let mut total = 0; loop { if total >= buf.len() { break; } match self.recv.try_recv() { Ok(Ok(b)) => { buf[total] = b; total += 1; } Ok(Err(e)) => return Err(e), Err(_) => break, } } Ok(total) } } #[cfg(test)] mod test { use super::*; use std::io::Read; #[test] fn test_async_stdin() { let stdin = async_stdin(); stdin.bytes().next(); } }