mentat/rand/reseeding/index.html
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<p class='location'>Module reseeding</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#traits">Traits</a></li></ul></div><p class='location'><a href='../index.html'>rand</a></p><script>window.sidebarCurrent = {name: 'reseeding', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div>
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<h1 class='fqn'><span class='in-band'>Module <a href='../index.html'>rand</a>::<wbr><a class="mod" href=''>reseeding</a></span><span class='out-of-band'><span id='render-detail'>
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<div class='docblock'><p>A wrapper around another RNG that reseeds it after it
generates a certain number of random bytes.</p>
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<td><a class="struct" href="struct.ReseedWithDefault.html"
title='struct rand::reseeding::ReseedWithDefault'>ReseedWithDefault</a></td>
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<p>Reseed an RNG using a <code>Default</code> instance. This reseeds by
replacing the RNG with the result of a <code>Default::default</code> call.</p>
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<td><a class="struct" href="struct.ReseedingRng.html"
title='struct rand::reseeding::ReseedingRng'>ReseedingRng</a></td>
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<p>A wrapper around any RNG which reseeds the underlying RNG after it
has generated a certain number of random bytes.</p>
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<td><a class="trait" href="trait.Reseeder.html"
title='trait rand::reseeding::Reseeder'>Reseeder</a></td>
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<p>Something that can be used to reseed an RNG via <code>ReseedingRng</code>.</p>
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