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<p class='location'>Crate want</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'want', ty: 'mod', relpath: '../'};</script></div>
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<h1 class='fqn'><span class='in-band'>Crate <a class="mod" href=''>want</a></span><span class='out-of-band'><span id='render-detail'>
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<div class='docblock'><p>A Futures channel-like utility to signal when a value is wanted.</p>
<p>Futures are supposed to be lazy, and only starting work if <code>Future::poll</code>
is called. The same is true of <code>Stream</code>s, but when using a channel as
a <code>Stream</code>, it can be hard to know if the receiver is ready for the next
value.</p>
<p>Put another way, given a <code>(tx, rx)</code> from <code>futures::sync::mpsc::channel()</code>,
how can the sender (<code>tx</code>) know when the receiver (<code>rx</code>) actually wants more
work to be produced? Just because there is room in the channel buffer
doesn't mean the work would be used by the receiver.</p>
<p>This is where something like <code>want</code> comes in. Added to a channel, you can
make sure that the <code>tx</code> only creates the message and sends it when the <code>rx</code>
has <code>poll()</code> for it, and the buffer was empty.</p>
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<td><a class="struct" href="struct.Closed.html"
title='struct want::Closed'>Closed</a></td>
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<p>The <code>Taker</code> has canceled its interest in a value.</p>
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<td><a class="struct" href="struct.Giver.html"
title='struct want::Giver'>Giver</a></td>
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<p>An entity that gives a value when wanted.</p>
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title='struct want::SharedGiver'>SharedGiver</a></td>
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<p>A cloneable <code>Giver</code>.</p>
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title='struct want::Taker'>Taker</a></td>
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<p>An entity that wants a value.</p>
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<p>Create a new <code>want</code> channel.</p>
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