Bump version to 0.8.
Update Changelog for 0.8 beta release.
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30
Changelog
30
Changelog
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@ -1,5 +1,33 @@
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== 0.8 Beta release ==
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Add support for libbsc a high-performance block sorting compressor.
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Enable external algorithm threading for single chunk compressed files.
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Add config script to generate Makefile based on flags.
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Add install target and installation readme file.
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Improve memory efficiency when total file size < total size of chunks.
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Fix freeing of Zlib structures.
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Add LZP Pre-Compression support ported from libbsc.
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Add generic pre-processing wrappers for future support of other pre-processors.
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Clean up computation of Rabin block sizes.
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Compute Rabin scratch space accurately to avoid RAM wastage.
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Delay allocation of per-thread chunks for performance and memory efficiency.
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Avoid allocating double-buffer for single-chunk files.
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Introduce lzmaMt option to indicate multithreaded LZMA.
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Add multithreaded LZMA port from p7zip
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Compute balanced thread count between chunk threads and algo threads
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Generic way to handle querying algorithm parameters
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Clean up unnecessary includes
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Speed up sort comparator function.
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Reduce memory consumption and improve performance in dedupe
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Re-introduce crc64 for dedup blocks to avoid wasted memcpy-s
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Restructe block array to be an array of pointers allocated on demand
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Fix a corner case issue when splitting chunks at a dedup boundary
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Improve Rabin computations using an irreducible polynomial
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Slight improvement to similarity computation
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A simple mechanism to include DEBUG mode stats
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Implement secondary sketch based on character counts to refine similarity checksum.
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Proper checksum update for last block.
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== 0.7 Beta release ==
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Bump version to 0.6
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Bump version to 0.7
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Fix handling of compression flags in adaptive mode
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Fix error handling when chunk size is too small for dedupe
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Fix initialization of adaptive modes.
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@ -40,7 +40,7 @@ extern "C" {
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#define VERSION 3
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#define FLAG_DEDUP 1
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#define FLAG_SINGLE_CHUNK 2
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#define UTILITY_VERSION 0.7
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#define UTILITY_VERSION 0.8
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#define COMPRESSED 1
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#define UNCOMPRESSED 0
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