pcompress/allocator.c
Moinak Ghosh b2ad225fbb iImplement fast TOC listing for metadata streams.
Fix help text.
Removed redundant allocator code.
Actually free memory on exit.
2014-11-03 20:20:05 +05:30

547 lines
13 KiB
C

/*
* This file is a part of Pcompress, a chunked parallel multi-
* algorithm lossless compression and decompression program.
*
* Copyright (C) 2012-2013 Moinak Ghosh. All rights reserved.
* Use is subject to license terms.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program.
* If not, see <http://www.gnu.org/licenses/>.
*
* moinakg@belenix.org, http://moinakg.wordpress.com/
*/
/*
* A basic slab allocator that uses power of 2 and fixed interval
* slab sizes and uses integer hashing to track pointers. It uses
* per-slab and per-hash-bucket locking for scalability. This
* allocator is being used in Pcompress as repeated compression of
* fixed-size chunks causes repeated and predictable memory allocation
* and freeing patterns. Using pre-allocated buffer pools in this
* case causes significant speedup.
*
* There is no provision yet to reap buffers from high-usage slabs
* and return them to the heap.
*/
#include <sys/types.h>
#include <sys/param.h>
#include <stdio.h>
#include <string.h>
#include <strings.h>
#include <errno.h>
#include <stdlib.h>
#include <unistd.h>
#include <ctype.h>
#include <pthread.h>
#include <math.h>
#include "utils.h"
#include "allocator.h"
#ifndef DEBUG_NO_SLAB
/*
* Number of slabs:
* 64 bytes to 1M in power of 2 steps: 15
* 1M to 128M in linear steps of 1M: 128
* 200 dynamic slab slots: 200
*
* By doing this we try to get reasonable memory usage while not
* sacrificing performance.
*/
#define NUM_POW2 15
#define NUM_LINEAR 128
#define NUM_SLAB_HASH 200 /* Dynamic slabs hashtable size. */
#define NUM_SLABS (NUM_POW2 + NUM_LINEAR + NUM_SLAB_HASH)
#define SLAB_POS_HASH (NUM_POW2 + NUM_LINEAR)
#define SLAB_START_SZ 64 /* Starting slab size in Bytes. */
#define SLAB_START_POW2 6 /* 2 ^ SLAB_START_POW2 = SLAB_START. */
#define HTABLE_SZ 8192
#define ONEM (1UL * 1024UL * 1024UL)
static const unsigned int bv[] = {
0xAAAAAAAA,
0xCCCCCCCC,
0xF0F0F0F0,
0xFF00FF00,
0xFFFF0000
};
struct slabentry {
struct bufentry *avail;
struct slabentry *next;
uint64_t sz;
uint64_t allocs, hits;
pthread_mutex_t slab_lock;
};
struct bufentry {
void *ptr;
struct slabentry *slab;
struct bufentry *next;
};
static struct slabentry slabheads[NUM_SLABS];
static struct bufentry **htable;
static pthread_mutex_t *hbucket_locks;
static pthread_mutex_t htable_lock = PTHREAD_MUTEX_INITIALIZER;
static int inited = 0, bypass = 0;
static uint64_t total_allocs, oversize_allocs, hash_collisions, hash_entries;
/*
* Hash function for 64Bit pointers/numbers that generates
* a 32Bit hash value.
* Taken from Thomas Wang's Integer hashing paper:
* http://www.cris.com/~Ttwang/tech/inthash.htm
*/
static uint32_t
hash6432shift(uint64_t key)
{
key = (~key) + (key << 18); // key = (key << 18) - key - 1;
key = key ^ (key >> 31);
key = key * 21; // key = (key + (key << 2)) + (key << 4);
key = key ^ (key >> 11);
key = key + (key << 6);
key = key ^ (key >> 22);
return (uint32_t) key;
}
void
slab_init()
{
int i;
uint64_t slab_sz;
/* Check bypass env variable. */
if (getenv("ALLOCATOR_BYPASS") != NULL) {
bypass = 1;
return;
}
/* Initialize first NUM_POW2 power of 2 slots. */
slab_sz = SLAB_START_SZ;
for (i = 0; i < NUM_POW2; i++) {
slabheads[i].avail = NULL;
slabheads[i].sz = slab_sz;
slabheads[i].allocs = 0;
slabheads[i].hits = 0;
/* Speed up: Copy from already inited but not yet used lock object. */
slabheads[i].slab_lock = htable_lock;
slab_sz *= 2;
}
/* Linear slots start at 1M. */
slab_sz = ONEM;
for (i = NUM_POW2; i < SLAB_POS_HASH; i++) {
slabheads[i].avail = NULL;
slabheads[i].next = NULL;
slabheads[i].sz = slab_sz;
slabheads[i].allocs = 0;
slabheads[i].hits = 0;
/* Speed up: Copy from already inited but not yet used lock object. */
slabheads[i].slab_lock = htable_lock;
slab_sz += ONEM;
}
for (i = SLAB_POS_HASH; i < NUM_SLABS; i++) {
slabheads[i].avail = NULL;
slabheads[i].next = NULL;
slabheads[i].sz = 0;
slabheads[i].allocs = 0;
slabheads[i].hits = 0;
/* Do not init locks here. They will be inited on demand. */
}
htable = (struct bufentry **)calloc(HTABLE_SZ, sizeof (struct bufentry *));
hbucket_locks = (pthread_mutex_t *)malloc(HTABLE_SZ * sizeof (pthread_mutex_t));
for (i=0; i<HTABLE_SZ; i++)
hbucket_locks[i] = htable_lock;
total_allocs = 0;
oversize_allocs = 0;
hash_collisions = 0;
hash_entries = 0;
inited = 1;
}
void
slab_cleanup(int quiet)
{
int i;
struct bufentry *buf, *buf1;
uint64_t nonfreed_oversize;
if (!inited) return;
if (bypass) return;
if (!quiet) {
log_msg(LOG_INFO, 0, "Slab Allocation Stats\n");
log_msg(LOG_INFO, 0, "==================================================================\n");
log_msg(LOG_INFO, 0, " Slab Size | Allocations | Hits |\n");
log_msg(LOG_INFO, 0, "==================================================================\n");
}
for (i=0; i<NUM_SLABS; i++)
{
struct slabentry *slab;
slab = &slabheads[i];
while (slab) {
if (slab->avail) {
if (!quiet) {
log_msg(LOG_INFO, 0, "%21" PRIu64 " %21" PRIu64 " %21" PRIu64 "\n",slab->sz,
slab->allocs, slab->hits);
}
slab->allocs = 0;
buf = slab->avail;
do {
buf1 = buf->next;
free(buf->ptr);
free(buf);
buf = buf1;
} while (buf);
}
slab = slab->next;
}
}
if (!quiet) {
log_msg(LOG_INFO, 0, "==================================================================\n");
log_msg(LOG_INFO, 0, "Oversize Allocations : %" PRIu64 "\n", oversize_allocs);
log_msg(LOG_INFO, 0, "Total Requests : %" PRIu64 "\n", total_allocs);
log_msg(LOG_INFO, 0, "Hash collisions : %" PRIu64 "\n", hash_collisions);
log_msg(LOG_INFO, 0, "Leaked allocations : %" PRIu64 "\n", hash_entries);
}
if (hash_entries > 0) {
nonfreed_oversize = 0;
for (i=0; i<HTABLE_SZ; i++) {
buf = htable[i];
while (buf) {
if (buf->slab == NULL) {
nonfreed_oversize++;
} else {
buf->slab->allocs++;
}
buf1 = buf->next;
free(buf->ptr);
free(buf);
buf = buf1;
}
}
free(htable);
free(hbucket_locks);
if (!quiet) {
log_msg(LOG_INFO, 0, "==================================================================\n");
log_msg(LOG_INFO, 0, " Slab Size | Allocations: leaked |\n");
log_msg(LOG_INFO, 0, "==================================================================\n");
for (i=0; i<NUM_SLABS; i++)
{
struct slabentry *slab;
slab = &slabheads[i];
do {
if (slab->allocs > 0)
log_msg(LOG_INFO, 0, "%21" PRIu64 " %21" PRIu64 "\n", \
slab->sz, slab->allocs);
slab = slab->next;
} while (slab);
}
}
}
for (i=0; i<NUM_SLABS; i++)
{
struct slabentry *slab, *pslab;
int j;
slab = &slabheads[i];
j = 0;
do {
pslab = slab;
slab = slab->next;
if (j > 0) free(pslab);
j++;
} while (slab);
}
if (!quiet) log_msg(LOG_INFO, 0, "\n\n");
}
void *
slab_calloc(void *p, size_t items, size_t size) {
void *ptr;
if (bypass) return(calloc(items, size));
ptr = slab_alloc(p, items * size);
memset(ptr, 0, items * size);
return (ptr);
}
/*
* Find the power of 2 slab slot which will hold a given size.
*/
static unsigned int
find_slot(unsigned int v)
{
unsigned int r;
/* Round up to nearest power of 2 */
v = roundup_pow_two(v);
/*
* Get the log2 of the above. From Bit Twiddling Hacks:
* http://graphics.stanford.edu/~seander/bithacks.html
*
* This essentially tells us which bit is set.
*/
r = (v & bv[0]) != 0;
r |= ((v & bv[4]) != 0) << 4;
r |= ((v & bv[3]) != 0) << 3;
r |= ((v & bv[2]) != 0) << 2;
r |= ((v & bv[1]) != 0) << 1;
/* Rebase to starting power of 2 slot number. */
if (r > SLAB_START_POW2)
r -= SLAB_START_POW2;
else
r = 0;
return (r);
}
static struct slabentry *
try_dynamic_slab(uint64_t size)
{
uint32_t sindx;
struct slabentry *slab;
/* Locate the hash slot for the size. */
sindx = hash6432shift((unsigned long)size) & (NUM_SLAB_HASH - 1);
sindx += SLAB_POS_HASH;
if (slabheads[sindx].sz == 0) return (NULL);
/* Linear search in the chained buckets. */
slab = &slabheads[sindx];
while (slab && slab->sz != size) {
slab = slab->next;
}
return (slab);
}
int
slab_cache_add(uint64_t size)
{
uint32_t sindx;
struct slabentry *slab;
if (bypass) return (0);
if (try_dynamic_slab(size)) return (0); /* Already added. */
/* Locate the hash slot for the size. */
sindx = hash6432shift((unsigned long)size) & (NUM_SLAB_HASH - 1);
sindx += SLAB_POS_HASH;
if (slabheads[sindx].sz == 0) {
pthread_mutex_init(&(slabheads[sindx].slab_lock), NULL);
pthread_mutex_lock(&(slabheads[sindx].slab_lock));
slabheads[sindx].sz = size;
pthread_mutex_unlock(&(slabheads[sindx].slab_lock));
} else {
slab = (struct slabentry *)malloc(sizeof (struct slabentry));
if (!slab) return (0);
slab->avail = NULL;
slab->sz = size;
slab->allocs = 0;
slab->hits = 0;
pthread_mutex_init(&(slab->slab_lock), NULL);
pthread_mutex_lock(&(slabheads[sindx].slab_lock));
slab->next = slabheads[sindx].next;
slabheads[sindx].next = slab;
pthread_mutex_unlock(&(slabheads[sindx].slab_lock));
}
return (1);
}
void *
slab_alloc(void *p, size_t size)
{
uint64_t div;
struct slabentry *slab;
if (bypass) return (malloc(size));
ATOMIC_ADD(total_allocs, 1);
slab = NULL;
/* First check if we can use a dynamic slab of this size. */
slab = try_dynamic_slab(size);
if (!slab) {
if (size <= ONEM) {
/* First fifteen slots are power of 2 sizes upto 1M. */
slab = &slabheads[find_slot(size)];
} else {
/* Next slots are in intervals of 1M. */
div = size / ONEM;
if (size % ONEM) div++;
if (div < NUM_LINEAR) slab = &slabheads[div + NUM_POW2 - 1];
}
}
if (!slab) {
struct bufentry *buf = (struct bufentry *)malloc(sizeof (struct bufentry));
uint32_t hindx;
buf->ptr = malloc(size);
buf->slab = NULL;
hindx = hash6432shift((unsigned long)(buf->ptr)) & (HTABLE_SZ - 1);
pthread_mutex_lock(&hbucket_locks[hindx]);
buf->next = htable[hindx];
htable[hindx] = buf;
pthread_mutex_unlock(&hbucket_locks[hindx]);
ATOMIC_ADD(oversize_allocs, 1);
ATOMIC_ADD(hash_entries, 1);
return (buf->ptr);
} else {
struct bufentry *buf;
uint32_t hindx;
pthread_mutex_lock(&(slab->slab_lock));
if (slab->avail == NULL) {
slab->allocs++;
pthread_mutex_unlock(&(slab->slab_lock));
buf = (struct bufentry *)malloc(sizeof (struct bufentry));
buf->ptr = malloc(slab->sz);
buf->slab = slab;
} else {
buf = slab->avail;
slab->avail = buf->next;
slab->hits++;
pthread_mutex_unlock(&(slab->slab_lock));
}
hindx = hash6432shift((unsigned long)(buf->ptr)) & (HTABLE_SZ - 1);
if (htable[hindx]) ATOMIC_ADD(hash_collisions, 1);
pthread_mutex_lock(&hbucket_locks[hindx]);
buf->next = htable[hindx];
htable[hindx] = buf;
pthread_mutex_unlock(&hbucket_locks[hindx]);
ATOMIC_ADD(hash_entries, 1);
return (buf->ptr);
}
}
static void
slab_free_real(void *p, void *address, int do_free)
{
struct bufentry *buf, *pbuf;
int found = 0;
uint32_t hindx;
if (!address) return;
if (bypass) { free(address); return; }
hindx = hash6432shift((uint64_t)(address)) & (HTABLE_SZ - 1);
pthread_mutex_lock(&hbucket_locks[hindx]);
buf = htable[hindx];
pbuf = NULL;
while (buf) {
if (buf->ptr == address) {
if (hash_entries <=0) {
log_msg(LOG_ERR, 0, "Inconsistent allocation hash\n");
abort();
}
if (pbuf)
pbuf->next = buf->next;
else
htable[hindx] = buf->next;
pthread_mutex_unlock(&hbucket_locks[hindx]);
found = 1;
ATOMIC_SUB(hash_entries, 1);
if (buf->slab == NULL || do_free) {
free(buf->ptr);
free(buf);
} else {
pthread_mutex_lock(&(buf->slab->slab_lock));
buf->next = buf->slab->avail;
buf->slab->avail = buf;
pthread_mutex_unlock(&(buf->slab->slab_lock));
}
break;
}
pbuf = buf;
buf = buf->next;
}
if (!found) {
pthread_mutex_unlock(&hbucket_locks[hindx]);
log_msg(LOG_ERR, 0, "Freed buf(%p) not in slab allocations!\n", address);
free(address);
abort();
fflush(stderr);
}
}
void
slab_free(void *p, void *address)
{
slab_free_real(p, address, 0);
}
void
slab_release(void *p, void *address)
{
slab_free_real(p, address, 1);
}
#else
void
slab_init() {}
void
slab_cleanup(int quiet) {}
void
*slab_alloc(void *p, size_t size)
{
return (malloc(size));
}
void
*slab_calloc(void *p, size_t items, size_t size)
{
return (calloc(items, size));
}
void
slab_free(void *p, void *address)
{
free(address);
}
void
slab_release(void *p, void *address)
{
free(address);
}
int
slab_cache_add(uint64_t size)
{
return (0);
}
#endif