move re-balancing work to branch
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parent
0275f505fc
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28db528869
1 changed files with 5 additions and 80 deletions
85
include/sl.h
85
include/sl.h
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@ -600,7 +600,7 @@ void __attribute__((format(printf, 4, 5))) __skip_diag_(const char *file, int li
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} \
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\
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/** \
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* -- __skip_adjust_hit_counts_ TODO \
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* -- __skip_adjust_hit_counts_ TODO: see gburd/splay-list \
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* \
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* On delete we check the hit counts across all nodes and next[] pointers \
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* and find the smallest counter then subtract that + 1 from all hit \
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@ -622,85 +622,10 @@ void __attribute__((format(printf, 4, 5))) __skip_diag_(const char *file, int li
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*/ \
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static void __skip_rebalance_##decl(decl##_t *slist, size_t len, __skiplist_path_##decl##_t path[]) \
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{ \
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size_t i, j, u_hits, hits_CHu = 0, hits_CHv = 0, delta_height, new_height, cur_hits, prev_hits; \
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double k_threshold, m_total_hits, asc_cond, dsc_cond; \
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\
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/* return; TODO/WIP */ \
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/* Total hits, `k`, accross all nodes. */ \
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m_total_hits = slist->slh_head->field.sle_levels[slist->slh_head->field.sle_height].hits; \
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\
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/* Height of the head node, should be close to floor(log(max_height)). */ \
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k_threshold = slist->slh_head->field.sle_height + 1; \
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\
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/* Moving backwards along the path... \
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* - path[0] contains a match, if there was one \
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* - path[1..len] will be the nodes traversed along the way \
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* - path[len] is where the locate() terminated, just before path[0] \
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* if there was a match \
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*/ \
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for (i = 1; i < len; i++) { \
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if (path[i].node == slist->slh_head || path[i].node == slist->slh_tail) \
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continue; \
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\
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__SKIP_SUBTREE_CHu(decl, field, slist, path, i) \
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{ \
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hits_CHu += elm->field.sle_levels[i].hits; \
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} \
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__SKIP_SUBTREE_CHv(decl, field, slist, path, i) \
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{ \
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hits_CHv += elm->field.sle_levels[i].hits; \
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} \
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u_hits = hits_CHu + hits_CHv; \
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\
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/* (a) Check the decent condition: \
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* u_hits <= m_total_hits / (2 ^ (k_threshold - height of node)) \
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* When met should induce: \
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* 1) traverse the path backward, and... \
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* 2) propagate path[i].level[i] hits backward along path, and... \
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* 3) adjust any forward pointers along the way, then... \
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* 4) lower the path[i]'s node height by 1 \
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*/ \
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delta_height = k_threshold - path[i].node->field.sle_height + 1; \
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dsc_cond = m_total_hits / pow(2.0, delta_height); \
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if (u_hits <= dsc_cond && path[i].node->field.sle_height > 0) { \
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if (path[i - 1].node->field.sle_prev != slist->slh_head) { \
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/* 1) go backwards along path from where we are until head */ \
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j = i; \
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cur_hits = path[j].node->field.sle_levels[path[j].in].hits; \
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do { \
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/* 2) propagate hits */ \
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prev_hits = path[j - 1].node->field.sle_levels[path[j - 1].in].hits; \
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path[j - 1].node->field.sle_levels[path[j - 1].in].hits += cur_hits; \
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cur_hits = prev_hits; \
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/* 3) adjust forward pointers */ \
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if (path[j - 1].node->field.sle_levels[j].next == path[i].node) \
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path[j - 1].node->field.sle_levels[j].next = path[i].node->field.sle_levels[j].next; \
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} while (j-- > 1); \
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/* 4) reduce height by one */ \
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path[i].node->field.sle_height--; \
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} \
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} \
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/* (b) Check the ascent condition: \
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* path[i].pu + node_hits > hits total / (2 ^ (height of head - height of node - 1)) \
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* When met should induce: \
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* 1) check the ascent condition, then iff true ... \
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* 2) add a level, and ... \
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* 3) set its hits to the prev node at intersection height \
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* 4) set prev node hits to 0 and forward to this new level \
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*/ \
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/* 1) check ascent condition */ \
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asc_cond = m_total_hits / pow(2.0, delta_height == 0 ? 0 : delta_height - 1); \
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if (path[i - 1].pu > asc_cond && path[i].node->field.sle_height < slist->slh_max_height - 1) { \
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/* 2) increase height by one */ \
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new_height = path[i].node->field.sle_height++; \
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/* 3) update hit counter */ \
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path[i].node->field.sle_levels[new_height].hits += path[i - 1].node->field.sle_levels[path[i - 1].in].hits; \
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/* 4) reset the prev node hits to 0 */ \
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path[i - 1].node->field.sle_levels[path[i - 1].in].hits = 0; \
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if (path[i - 1].in != 0) \
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path[i - 1].node->field.sle_levels[path[i - 1].in].next->field.sle_levels[path[i - 1].in].next = path[i].node; \
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} \
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} \
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((void)slist); \
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((void)len); \
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((void)path); \
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return; /* TODO: WIP, see branch gburd/splay-list */ \
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} \
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\
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/** \
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