skiplist/examples/skip.c
2024-03-18 21:19:26 -04:00

155 lines
4.2 KiB
C

#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include "../include/skiplist.h"
// Define a node that contains key and value pair.
struct my_node {
// Metadata for skiplist node.
sl_node snode;
// My data here: {int, int} pair.
int key;
int value;
};
// Define a comparison function for `my_node`.
static int
my_cmp(sl_node *a, sl_node *b, void *aux)
{
// Get `my_node` from skiplist node `a` and `b`.
struct my_node *aa, *bb;
aa = sl_get_entry(a, struct my_node, snode);
bb = sl_get_entry(b, struct my_node, snode);
// aa < bb: return neg
// aa == bb: return 0
// aa > bb: return pos
if (aa->key < bb->key)
return -1;
if (aa->key > bb->key)
return 1;
return 0;
}
#define NUM_NODES 10000
int
main()
{
// seed the PRNG
srandom((unsigned)(time(NULL) | getpid()));
sl_raw slist;
// Initialize skiplist.
sl_init(&slist, my_cmp);
// << Insertion >>
// Allocate & insert NUM_NODES KV pairs: {0, 0}, {1, 10}, {2, 20}.
struct my_node *nodes[NUM_NODES];
for (int i = 0; i < NUM_NODES; ++i) {
// Allocate memory.
nodes[i] = (struct my_node *)malloc(sizeof(struct my_node));
// Initialize node.
sl_init_node(&nodes[i]->snode);
// Assign key and value.
nodes[i]->key = i;
nodes[i]->value = i * 10;
// Insert into skiplist.
sl_insert(&slist, &nodes[i]->snode);
}
// << Point lookup >>
for (int i = 0; i < NUM_NODES; ++i) {
// Define a query.
struct my_node query;
int min = 1, max = NUM_NODES - 1;
int k = min + (int)random() / (RAND_MAX / (max - min + 1) + 1);
query.key = k;
// Find a skiplist node `cursor`.
sl_node *cursor = sl_find(&slist, &query.snode);
// If `cursor` is NULL, key doesn't exist.
if (!cursor)
continue;
// Get `my_node` from `cursor`.
// Note: found->snode == *cursor
struct my_node *found = sl_get_entry(cursor, struct my_node, snode);
printf("[point lookup] key: %d, value: %d\n", found->key, found->value);
if (found->key != found->value / 10) {
printf("FAILURE: key: %d * 10 != value: %d\n", found->key, found->value);
exit(-1);
}
// Release `cursor` (== &found->snode).
// Other thread cannot free `cursor` until `cursor` is released.
sl_release_node(cursor);
}
// << Erase >>
// Erase the KV pair for key 1: {1, 10}.
{
// Define a query.
struct my_node query;
query.key = 1;
// Find a skiplist node `cursor`.
sl_node *cursor = sl_find(&slist, &query.snode);
// Get `my_node` from `cursor`.
// Note: found->snode == *cursor
struct my_node *found = sl_get_entry(cursor, struct my_node, snode);
printf("[erase] key: %d, value: %d\n", found->key, found->value);
// Detach `found` from skiplist.
sl_erase_node(&slist, &found->snode);
// Release `found`, to free its memory.
sl_release_node(&found->snode);
// Free `found` after it becomes safe.
sl_wait_for_free(&found->snode);
sl_free_node(&found->snode);
free(found);
}
// << Iteration >>
{
// Get the first cursor.
sl_node *cursor = sl_begin(&slist);
while (cursor) {
// Get `entry` from `cursor`.
// Note: entry->snode == *cursor
struct my_node *entry = sl_get_entry(cursor, struct my_node, snode);
printf("[iteration] key: %d, value: %d\n", entry->key, entry->value);
// Get next `cursor`.
cursor = sl_next(&slist, cursor);
// Release `entry`.
sl_release_node(&entry->snode);
}
}
// << Destroy >>
{
// Iterate and free all nodes.
sl_node *cursor = sl_begin(&slist);
while (cursor) {
struct my_node *entry = sl_get_entry(cursor, struct my_node, snode);
printf("[destroy] key: %d, value: %d\n", entry->key, entry->value);
// Get next `cursor`.
cursor = sl_next(&slist, cursor);
// Detach `entry` from skiplist.
sl_erase_node(&slist, &entry->snode);
// Release `entry`, to free its memory.
sl_release_node(&entry->snode);
// Free `entry` after it becomes safe.
sl_wait_for_free(&entry->snode);
sl_free_node(&entry->snode);
free(entry);
}
}
// Free skiplist.
sl_free(&slist);
return 0;
}