156 lines
4.6 KiB
C
156 lines
4.6 KiB
C
#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <unistd.h>
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#include "skiplist.h"
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// Define a node that contains key and value pair.
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struct my_node {
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// Metadata for skiplist node.
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sl_node snode;
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// My data here: {int, int} pair.
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int key;
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int value;
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};
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// Define a comparison function for `my_node`.
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static int
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my_cmp(sl_node *a, sl_node *b, void *aux)
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{
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// Get `my_node` from skiplist node `a` and `b`.
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struct my_node *aa, *bb;
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aa = sl_get_entry(a, struct my_node, snode);
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bb = sl_get_entry(b, struct my_node, snode);
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// aa < bb: return neg
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// aa == bb: return 0
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// aa > bb: return pos
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if (aa->key < bb->key)
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return -1;
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if (aa->key > bb->key)
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return 1;
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return 0;
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}
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#define NUM_NODES 10000
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int
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main()
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{
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// seed the PRNG
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srandom((unsigned)(time(NULL) | getpid()));
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sl_raw slist;
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// Initialize skiplist.
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sl_init(&slist, my_cmp);
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// << Insertion >>
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// Allocate & insert NUM_NODES KV pairs: {0, 0}, {1, 10}, {2, 20}.
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struct my_node *nodes[NUM_NODES];
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for (int i = 0; i < NUM_NODES; ++i) {
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// Allocate memory.
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nodes[i] = (struct my_node *)malloc(sizeof(struct my_node));
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// Initialize node.
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sl_init_node(&nodes[i]->snode);
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// Assign key and value.
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nodes[i]->key = i;
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nodes[i]->value = i * 10;
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// Insert into skiplist.
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sl_insert(&slist, &nodes[i]->snode);
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}
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// << Point lookup >>
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for (int i = 0; i < NUM_NODES; ++i) {
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// Define a query.
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struct my_node query;
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int min = 1, max = NUM_NODES - 1;
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int k = min + random() / (RAND_MAX / (max - min + 1) + 1);
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query.key = k;
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// Find a skiplist node `cursor`.
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sl_node *cursor = sl_find(&slist, &query.snode);
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// If `cursor` is NULL, key doesn't exist.
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if (!cursor)
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continue;
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// Get `my_node` from `cursor`.
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// Note: found->snode == *cursor
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struct my_node *found = sl_get_entry(cursor, struct my_node, snode);
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printf("[point lookup] key: %d, value: %d\n", found->key, found->value);
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if (found->key != found->value / 10) {
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printf("FAILURE: key: %d * 10 != value: %d\n", found->key,
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found->value);
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exit(-1);
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}
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// Release `cursor` (== &found->snode).
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// Other thread cannot free `cursor` until `cursor` is released.
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sl_release_node(cursor);
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}
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// << Erase >>
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// Erase the KV pair for key 1: {1, 10}.
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{
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// Define a query.
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struct my_node query;
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query.key = 1;
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// Find a skiplist node `cursor`.
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sl_node *cursor = sl_find(&slist, &query.snode);
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// Get `my_node` from `cursor`.
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// Note: found->snode == *cursor
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struct my_node *found = sl_get_entry(cursor, struct my_node, snode);
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printf("[erase] key: %d, value: %d\n", found->key, found->value);
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// Detach `found` from skiplist.
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sl_erase_node(&slist, &found->snode);
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// Release `found`, to free its memory.
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sl_release_node(&found->snode);
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// Free `found` after it becomes safe.
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sl_wait_for_free(&found->snode);
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sl_free_node(&found->snode);
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free(found);
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}
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// << Iteration >>
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{
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// Get the first cursor.
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sl_node *cursor = sl_begin(&slist);
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while (cursor) {
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// Get `entry` from `cursor`.
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// Note: entry->snode == *cursor
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struct my_node *entry = sl_get_entry(cursor, struct my_node, snode);
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printf("[iteration] key: %d, value: %d\n", entry->key,
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entry->value);
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// Get next `cursor`.
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cursor = sl_next(&slist, cursor);
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// Release `entry`.
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sl_release_node(&entry->snode);
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}
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}
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// << Destroy >>
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{
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// Iterate and free all nodes.
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sl_node *cursor = sl_begin(&slist);
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while (cursor) {
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struct my_node *entry = sl_get_entry(cursor, struct my_node, snode);
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printf("[destroy] key: %d, value: %d\n", entry->key, entry->value);
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// Get next `cursor`.
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cursor = sl_next(&slist, cursor);
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// Detach `entry` from skiplist.
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sl_erase_node(&slist, &entry->snode);
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// Release `entry`, to free its memory.
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sl_release_node(&entry->snode);
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// Free `entry` after it becomes safe.
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sl_wait_for_free(&entry->snode);
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sl_free_node(&entry->snode);
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free(entry);
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}
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}
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// Free skiplist.
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sl_free(&slist);
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return 0;
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}
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