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If you are acquiring the software on behalf of the Department of Defense, the software shall be classified as "Commercial Computer Software" and the Government shall have only "Restricted Rights" as defined in Clause 252.227-7013 (c) (1) of DFARs. Notwithstanding the foregoing, the authors grant the U.S. Government and others acting in its behalf permission to use and distribute the software in accordance with the terms specified in this license. ---*/ #ifndef _LIBDFA_H #define _LIBDFA_H #include /*#include "monotree.h"*/ #include #include #include /** Maximum number of concurrent state machines. */ #define DFA_MACHINE_COUNT 100 typedef struct dfaSet { /* MonoTree monoTree; */ smash_t * smash; NetworkSetup networkSetup; State * states; state_name state_count; Transition * transitions; state_name transition_count; /** The locking scheme for libdfa currently works as follows: There is a single, per process, read/write lock. When a writer (either the main loop, or a worker thread that is deallocating its machine) holds the lock, then none of the worker threads may make progress. When any reader holds the lock, all worker threads obtain an implicit write lock on their statemachine. One final note: Since a writer can change the in-memory location of state machines, the readers must re-initialize their state machine pointer each time they obtain a read lock. This is one of the primary barriers to finer grained locking. (See below for a straightforward, improved, locking scheme.) Performance issues: Finer grained locking may be necessary, as all of the user-defined callbacks are executed in the main loop while it holds the global write lock. A better scheme might work as follows: Workers obtain a pointer to their state machine, and that pointer is immutable over the lifetime of the worker. The global write lock is only held when the main loop is allocating or deallocating machines; the global read lock is only used when the main loop needs to lookup a machine to service a request, or when creating new worker threads. Each machine has a pthreads_mutex associated with it, and worker threads obtain that mutex whenever they access the machine. (Therefore user supplied callbacks only would block progress on the machine that they are running against.) */ rwl * lock; void * app_setup; } DfaSet; /** Clears DfaSet, and establishes a new empty set of state machines in its place. Also zeroes out the callback tables. Does not initialize transient state such as network sockets. */ void dfa_initialize_new(DfaSet * dfaSet, unsigned short port, int count); /** */ int dfa_start (DfaSet *dfaSet, Transition transitions[], int transition_count, State states[], state_name state_count); /** Establishes all of the transient state of DfaSet, such as network connections and callback tables. Should be called after dfa_initialize_new (or, upon recovery, without dfa_initialize_new) Returns -1 on error. */ int dfa_reinitialize (DfaSet *dfaSet, char * localhost, Transition transitions[], int transition_count, State states[], state_name state_count); /** Spawns a new thread to handle incoming requests. (There should only be one such thread per dfaSet.) @see main_loop, which does the same thing, but blocks indefinitely. */ pthread_t spawn_main_thread(DfaSet * dfaSet); /** Use the current thread as the worker thread for state machine machine_id. Returns when the machine is freed. Should be called after spawn_main_thread (Could be called after main_loop if the application manually manages threads.) @return TODO (Not sure what this returns / should return.) */ void * request(DfaSet * dfaSet, state_name start_state, char * recipient_addr, state_machine_id recipient_machine_id, Message * message); /** Runs an infinite loop to handle network requests. */ void* main_loop(DfaSet *dfaSet); DfaSet * dfa_malloc_old(int count, short port, char *** broadcast_lists, int broadcast_lists_count, int * broadcast_list_host_count); DfaSet * dfa_malloc(int count, NetworkSetup * ns); #endif