stasis-bLSM/servers/native/logserver.h

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/*
* logserver.h
*
* Copyright 2009-2012 Yahoo! Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _LOGSERVER_H_
#define _LOGSERVER_H_
#include <queue>
#include <vector>
#include "datatuple.h"
#include <stasis/transactional.h>
#include <pthread.h>
#include "blsm.h"
#define STATS_ENABLED 1
#ifdef STATS_ENABLED
#include <sys/time.h>
#include <time.h>
#include <map>
#endif
struct pthread_item;
struct pthread_data {
std::queue<pthread_item> *idleth_queue;
std::queue<int> *ready_queue;
std::queue<int> *work_queue;
pthread_mutex_t * qlock;
pthread_cond_t *selcond;
int* self_pipe;
pthread_cond_t * th_cond;
pthread_mutex_t * th_mut;
int *workitem; //id of the socket to work
bLSM *ltable;
bool *sys_alive;
#ifdef STATS_ENABLED
int num_reqs;
struct timeval start_tv, stop_tv;
double work_time;
std::map<std::string, int> num_reqsc;
std::map<std::string, double> work_timec;
#endif
};
struct pthread_item{
pthread_t * th_handle;
pthread_data *data;
};
struct serverth_data
{
int *server_socket;
int server_port;
std::queue<pthread_item> *idleth_queue;
std::queue<int> *ready_queue;
pthread_cond_t *selcond;
int * self_pipe;
pthread_mutex_t *qlock;
};
void * thread_work_fn( void *);
class logserver
{
public:
logserver(int nthreads, int server_port){
this->nthreads = nthreads;
this->server_port = server_port;
qlock = new pthread_mutex_t;
pthread_mutex_init(qlock,0);
ltable = 0;
#ifdef STATS_ENABLED
num_selevents = 0;
num_selcalls = 0;
#endif
}
~logserver()
{
delete qlock;
}
void startserver(bLSM *ltable);
void stopserver();
private:
//main loop of server
//accept connections, assign jobs to threads
void eventLoop();
int server_port;
size_t nthreads;
bool sys_alive;
int serversocket; //server socket file descriptor
std::queue<int> ready_queue; //connections to go inside select
std::queue<int> work_queue; //connections to be processed by worker threads
std::queue<pthread_item> idleth_queue;
pthread_mutex_t *qlock;
pthread_t server_thread;
serverth_data *sdata;
pthread_cond_t *selcond; //server loop cond
int * self_pipe; // write a byte to self_pipe[1] to wake up select().
std::vector<pthread_item *> th_list; // list of threads
bLSM *ltable;
#ifdef STATS_ENABLED
int num_reqs;
int num_selevents;
int num_selcalls;
struct timeval start_tv, stop_tv;
double tot_threadwork_time;
double tot_time;
#endif
};
#endif