stasis-bLSM/logserver.h

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#ifndef _LOGSERVER_H_
#define _LOGSERVER_H_
#include <queue>
#include <vector>
//#include "logstore.h"
#include "datatuple.h"
#include <stasis/transactional.h>
#include <pthread.h>
#undef begin
#undef try
#undef end
#define STATS_ENABLED 1
#ifdef STATS_ENABLED
#include <sys/time.h>
#include <time.h>
#include <map>
#endif
class logtable;
struct pthread_item;
struct pthread_data {
std::queue<pthread_item> *idleth_queue;
std::queue<int> *ready_queue;
std::queue<int> *work_queue;
pthread_mutex_t * qlock;
pthread_cond_t *selcond;
pthread_cond_t * th_cond;
pthread_mutex_t * th_mut;
int *workitem; //id of the socket to work
//pthread_mutex_t * table_lock;
//rwl *table_lock;
logtable *ltable;
bool *sys_alive;
#ifdef STATS_ENABLED
int num_reqs;
struct timeval start_tv, stop_tv;
double work_time;
std::map<std::string, int> num_reqsc;
std::map<std::string, double> work_timec;
#endif
};
struct pthread_item{
pthread_t * th_handle;
pthread_data *data;
};
//struct work_item
//{
// int sockd; //socket id
// datatuple in_tuple; //request
// datatuple out_tuple; //response
//};
struct serverth_data
{
int *server_socket;
int server_port;
std::queue<pthread_item> *idleth_queue;
std::queue<int> *ready_queue;
pthread_cond_t *selcond;
pthread_mutex_t *qlock;
};
void * thread_work_fn( void *);
class logserver
{
public:
//server codes
static uint8_t OP_SUCCESS;
static uint8_t OP_FAIL;
static uint8_t OP_SENDING_TUPLE;
//client codes
static uint8_t OP_FIND;
static uint8_t OP_INSERT;
static uint8_t OP_DONE;
static uint8_t OP_INVALID;
public:
logserver(int nthreads, int server_port){
this->nthreads = nthreads;
this->server_port = server_port;
//lsmlock = new pthread_mutex_t;
//pthread_mutex_init(lsmlock,0);
//lsmlock = initlock();
qlock = new pthread_mutex_t;
pthread_mutex_init(qlock,0);
ltable = 0;
#ifdef STATS_ENABLED
num_selevents = 0;
num_selcalls = 0;
#endif
}
~logserver()
{
//delete lsmlock;
//deletelock(lsmlock);
delete qlock;
}
void startserver(logtable *ltable);
void stopserver();
public:
// XXX utility methods, pull out into some other class.
static inline void readfromsocket(int sockd, byte *buf, int count)
{
int n = 0;
while( n < count )
{
n += read( sockd, buf + n, count - n);
}
}
static inline void writetosocket(int sockd, byte *buf, int count)
{
int n = 0;
while( n < count )
{
n += write( sockd, buf + n, count - n);
}
}
private:
//main loop of server
//accept connections, assign jobs to threads
//void dispatchLoop();
void eventLoop();
private:
int server_port;
int nthreads;
bool sys_alive;
int serversocket; //server socket file descriptor
//ccqueue<int> conn_queue; //list of active connections (socket list)
//ccqueue<pthread_item> idleth_queue; //list of idle threads
std::queue<int> ready_queue; //connections to go inside select
std::queue<int> work_queue; //connections to be processed by worker threads
std::queue<pthread_item> idleth_queue;
pthread_mutex_t *qlock;
pthread_t server_thread;
serverth_data *sdata;
pthread_cond_t *selcond; //server loop cond
std::vector<pthread_item *> th_list; // list of threads
//rwl *lsmlock; //lock for using lsm table
logtable *ltable;
#ifdef STATS_ENABLED
int num_reqs;
int num_selevents;
int num_selcalls;
struct timeval start_tv, stop_tv;
double tot_threadwork_time;
double tot_time;
#endif
};
#endif