xv6/proc.h

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// Segments in proc->gdt
#define SEG_KCODE 1 // kernel code
#define SEG_KDATA 2 // kernel data+stack
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#define SEG_UCODE 3
#define SEG_UDATA 4
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#define SEG_TSS 5 // this process's task state
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#define NSEGS 6
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// Saved registers for kernel context switches.
// Don't need to save all the %fs etc. segment registers,
// because they are constant across kernel contexts.
// Save all the regular registers so we don't need to care
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// which are caller save, but not the return register %eax.
// (Not saving %eax just simplifies the switching code.)
// The layout of context must match code in swtch.S.
struct context {
int eip;
int esp;
int ebx;
int ecx;
int edx;
int esi;
int edi;
int ebp;
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};
enum proc_state { UNUSED, EMBRYO, SLEEPING, RUNNABLE, RUNNING, ZOMBIE };
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// Per-process state
struct proc {
char *mem; // Start of process memory (kernel address)
uint sz; // Size of process memory (bytes)
char *kstack; // Bottom of kernel stack for this process
enum proc_state state; // Process state
int pid; // Process ID
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struct proc *parent; // Parent process
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void *chan; // If non-zero, sleeping on chan
int killed; // If non-zero, have been killed
struct file *ofile[NOFILE]; // Open files
struct inode *cwd; // Current directory
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struct context context; // Switch here to run process
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struct trapframe *tf; // Trap frame for current interrupt
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char name[16]; // Process name (debugging)
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};
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// Process memory is laid out contiguously, low addresses first:
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// text
// original data and bss
// fixed-size stack
// expandable heap
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// Arrange that cp point to the struct proc that this
// CPU is currently running. Such preprocessor
// subterfuge can be confusing, but saves a lot of typing.
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extern struct proc *curproc[NCPU]; // Current (running) process per CPU
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#define cp (curproc[cpu()]) // Current process on this CPU
#define MPSTACK 512
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// Per-CPU state
struct cpu {
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uchar apicid; // Local APIC ID
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struct context context; // Switch here to enter scheduler
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struct taskstate ts; // Used by x86 to find stack for interrupt
struct segdesc gdt[NSEGS]; // x86 global descriptor table
char mpstack[MPSTACK]; // Per-CPU startup stack
volatile int booted; // Has the CPU started?
int nlock; // Number of locks currently held
};
extern struct cpu cpus[NCPU];
extern int ncpu;