struct file { enum { FD_NONE, FD_PIPE, FD_INODE } type; int ref; // reference count char readable; char writable; struct pipe *pipe; struct inode *ip; uint off; }; // in-core file system types struct inode { uint dev; // Device number uint inum; // Inode number int ref; // Reference count int flags; // I_VALID struct spinlock lock; struct sleeplock sleeplock; short type; // copy of disk inode short major; short minor; short nlink; uint size; uint addrs[NDIRECT+1]; }; #define I_VALID 0x1 // device implementations struct devsw { int (*read)(struct inode*, char*, int); int (*write)(struct inode*, char*, int); }; extern struct devsw devsw[]; #define CONSOLE 1